Writing course (the Novelry)
3149gbp (€3716.73 / $3984.27 / £3149)
Post created with https://apps.rhiaro.co.uk/latinum
Writing course (the Novelry)
3149gbp (€3716.73 / $3984.27 / £3149)
Post created with https://apps.rhiaro.co.uk/latinum
Texas history museum
$0
University of Edinburgh matriculation fees (phd 4th year)
£110 (€149.87 / $163.16 / £110.00)
I have relocated to MIT for a year to work on my PhD in the delightful company of TimBL, Sandro Hawke, Andrei Sambra, Nicola Greco and Sarven Capadisli. My desk is in the W3C office, and I'm still not sure how I got here.
Something something linked data something social profiles something context-aware self-representation on the web doodah online personas social machines uhhhh decentralisation.
I guess I'll update this when I'm feeling more sure of myself.
Graduation expected: July 2016 (funding runs out) / late 2017 (more realistically)
Publications: See /pub
Humoured Supervised by: Ewan Klein and Dave Robertson.
Core classes taught concepts from architecture, philosophy, art, sociology, media theory, political sciences, choreography, design, history, literature... and who knows what else. My eyes were opened to a million new ways of thinking about the world. I started to understand 'research by practice' and the value of play. There was still a lot of artsy crap I couldn't accept, but it was mostly okay. I took electives inside my comfort zone, from the School of Informatics (Advanced Natural Language Processing and Multi-agent Semantic Web Systems). I worked on group projects with an awesome and diverse bunch of people from whom I learnt a lot.
(I cleverly wrote this thesis in Google Docs, but I might translate it to HTML and link to it one day).
I worked with a couple of people in the English Literature department to build Palimpsest, a web app (with Python and JavaScript on Google AppEngine) that shows you historical texts based on your location as you walk around a city. I spent most time on the authoring interface, for plotting texts onto a map. The project is still going, though it's morphed now and outgrown the code I wrote. I'd intended to develop this into a full blown interactive fiction engine and authoring system that let you draw the world map onto a real map, so that players could navigate the story by moving around IRL. I didn't pull that off, but I mocked it up.
Because I didn't have enough to do with my summer. Dominant memories of this are answering weird essay questions about why open source software is better.
Learnt how to learn, graduated with a 1st, plus an Award for Outstanding Contribution to the School of Computer Science (I did waaaay too much extra-curricular activity).
Memories of working through these course materials in the maths computer room during free periods at high school are triggered by eating chocolate chips and brazil nuts out of a plastic sandwich bag, and listening to The Shins.